Ah, the classic game dev pipeline of diminishing returns! First, you spend weeks upgrading textures that players will barely notice. Then you crank up those polygon counts because clearly what your game needs is characters with more triangles than actual gameplay features. Next comes the obsessive addition of microscopic details that absolutely nobody will see unless they're inspecting your models with an electron microscope. And finally—the pièce de résistance—just blur everything with fancy lighting effects and call it "cinematic." DLSS/FG (Deep Learning Super Sampling/Frame Generation) is basically saying "let AI fix our performance problems" instead of optimizing the code that's running at 12 FPS. It's the digital equivalent of sweeping dust under a really expensive, ray-traced rug.
Modern Gaming In A Nutshell
2 months ago
113,390 views
0 shares

gamedev-memes, 3d-modeling-memes, optimization-memes, graphics-memes, dlss-memes | ProgrammerHumor.io
More Like This
The NVIDIA Corporate Strategy Meeting
21 days ago
108.3K views
0 shares

Ferris Wheel One Looks Too Intense For Me
2 months ago
122.8K views
0 shares

Doom 1993 Benchmark
19 days ago
73.0K views
0 shares

Digital Ownership Nightmare
1 month ago
102.6K views
0 shares

Buggy Bugs
3 months ago
96.4K views
0 shares

The Greatest Fiction In Game Development
1 month ago
63.6K views
0 shares

Loading more content...