Ah, the classic game dev pipeline of diminishing returns! First, you spend weeks upgrading textures that players will barely notice. Then you crank up those polygon counts because clearly what your game needs is characters with more triangles than actual gameplay features. Next comes the obsessive addition of microscopic details that absolutely nobody will see unless they're inspecting your models with an electron microscope. And finally—the pièce de résistance—just blur everything with fancy lighting effects and call it "cinematic." DLSS/FG (Deep Learning Super Sampling/Frame Generation) is basically saying "let AI fix our performance problems" instead of optimizing the code that's running at 12 FPS. It's the digital equivalent of sweeping dust under a really expensive, ray-traced rug.
Modern Gaming In A Nutshell
3 days ago
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gamedev-memes, 3d-modeling-memes, optimization-memes, graphics-memes, dlss-memes | ProgrammerHumor.io
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