Ah, the classic game dev pipeline of diminishing returns! First, you spend weeks upgrading textures that players will barely notice. Then you crank up those polygon counts because clearly what your game needs is characters with more triangles than actual gameplay features. Next comes the obsessive addition of microscopic details that absolutely nobody will see unless they're inspecting your models with an electron microscope. And finally—the pièce de résistance—just blur everything with fancy lighting effects and call it "cinematic." DLSS/FG (Deep Learning Super Sampling/Frame Generation) is basically saying "let AI fix our performance problems" instead of optimizing the code that's running at 12 FPS. It's the digital equivalent of sweeping dust under a really expensive, ray-traced rug.
Modern Gaming In A Nutshell
5 months ago
180,863 views
0 shares

gamedev-memes, 3d-modeling-memes, optimization-memes, graphics-memes, dlss-memes | ProgrammerHumor.io
More Like This
Sorry Gamers, AI Called Dibs
3 months ago
255.8K views
1 shares

Me Talking To Girls
3 months ago
123.5K views
0 shares

When Zero-Indexing Meets The Real World
3 months ago
149.3K views
0 shares

Digital Preservation? Not In My Profit Margins
1 month ago
161.3K views
0 shares

Winning With The Dumbest Algorithm Possible
1 month ago
216.5K views
0 shares

Loading more content...