Dlss Memes

Posts tagged with Dlss

The Chosen Graphics Setting

The Chosen Graphics Setting
When game devs talk about their fancy graphics features, it's like watching Mr. Krabs kick out all the basic effects while keeping the one graphics trick that actually matters. DLSS, motion blur, and chromatic aberration? Get out! But ambient occlusion? "You stay." That one shadow effect that makes everything look 10x better is the chosen one while the rest are just performance-sucking moochers. The perfect visualization of every graphics settings menu where you frantically disable everything except that ONE setting worth keeping.

The Blurry Future Of Gaming

The Blurry Future Of Gaming
The irony of NVIDIA DLSS in a nutshell. Left side: crystal clear landscape. Right side: same landscape but blurry as hell with the NVIDIA DLSS logo proudly stamped on it. Apparently "next-gen gaming" means trading actual clarity for the privilege of your GPU fans sounding like they're preparing for takeoff. Remember when we optimized games instead of just smearing vaseline on the screen and calling it "enhanced"? Those were the days when 60 FPS didn't require a second mortgage. Now we're paying premium prices for the honor of squinting at fuzzy textures while our electricity bills fund a small nation.

Modern Gaming In A Nutshell

Modern Gaming In A Nutshell
Ah, the classic game dev pipeline of diminishing returns! First, you spend weeks upgrading textures that players will barely notice. Then you crank up those polygon counts because clearly what your game needs is characters with more triangles than actual gameplay features. Next comes the obsessive addition of microscopic details that absolutely nobody will see unless they're inspecting your models with an electron microscope. And finally—the pièce de résistance—just blur everything with fancy lighting effects and call it "cinematic." DLSS/FG (Deep Learning Super Sampling/Frame Generation) is basically saying "let AI fix our performance problems" instead of optimizing the code that's running at 12 FPS. It's the digital equivalent of sweeping dust under a really expensive, ray-traced rug.

Enjoy Your Fake Frames

Enjoy Your Fake Frames
The AUDACITY of modern game devs! Back in the golden era, we had absolute LEGENDS writing entire rendering pipelines IN ASSEMBLY like some kind of coding demigods! Meanwhile, today's devs are just throwing 999 dynamic lights and a MILLION blades of grass into their games, then having the NERVE to wonder why their masterpiece runs at a pathetic 20FPS on a $1500 graphics card! But don't worry, sweetie! DLSS will magically fix your horrifically optimized code! Because who needs actual optimization when you can just let AI upscale your disaster?! The optimization apocalypse is upon us!

Enjoy Your Fake Frames

Enjoy Your Fake Frames
Remember when game devs hand-crafted assembly code to squeeze every cycle out of the PS2? Now they just throw more lights at the problem and hope DLSS will save them. Modern devs staring at their RTX 5090 wondering why their unoptimized mess runs like a slideshow. "But I added ray-tracing!" Yeah, and your grass simulation is calculating the aerodynamics of each individual blade. Maybe learn to write a shader that doesn't require NASA's computing budget.