Skyrim's dungeon design logic is peak software engineering. Spend months crafting an intricate, thousand-year-old, cobweb-filled dungeon where no living soul has ventured for centuries... then casually place perfectly fresh apples on tables like they were dropped there yesterday. It's basically the gaming equivalent of finding commented-out code from 2005 that somehow still works in production. Nobody knows why it's there, nobody dares remove it, and honestly, your character is just grateful for the health boost.
There Is A Conspiracy Afoot...
22 days ago
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