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I use windows 11, my game crashed after few hours, plz fix KAPWING I use Ubuntu 20.04.3 LTS with mesa 21.1.5. Mv hardware is – CPU: AMD Rzen 5 5600x. GPU: RX 6800 XT, 32 GB of DDR4 RAM. Steam version of the game crashes at king’s palace, when standing around 1-2 meters from kings throne and looking towards the wall. It only happens when motion blur is toggled on in options. I suspect it may be race condition ir postprocessing related to animated elements on the wall. Hi, I use arch linux with latest kernel and MESA. Intel i7 10700K and AMD RX 6900 XT 16 GB of RAM. I noticed a bug in your game – I see the acceleration of character probably does not work properly when stopping movement. Speed "winds up" when character starts moving, but when releasing movement button then character runs at full speed for like 1 more second. It appears that your game uses Unity Engine. Maybe you normalize movement vector when stopping movement after multiplying it by GetAxis instead of doing it after? BTW I run game nativelv via steam I ran your game on Linux (Kubuntu 20.04 LTS with MESA from kisak PPA) via Proton 6.13. I found item duplication bug in multiplayer mode, as I lost connection during storm while using crafting device. I received result item, but didn’t lose ingredients. Did try to reproduce bug 1 more time with wireshark active and I found that no web requests were needed to create crafting resultitem. This should be removed from client side evaluation. Posted in rlinuxmasterrace by udydzio reddit