Someone really said "I need to break out of nested loops" and decided the best solution was to weaponize C++ exceptions. Because why use a simple boolean flag or labeled breaks when you can create a custom exception class, throw it through multiple stack frames, and watch your program crash spectacularly?
The code creates a break_handler exception with a "level" parameter to control how many loops to escape from. It's like using a sledgehammer to hang a picture frame. Sure, break_n 2 technically exits both loops... right before the entire thing implodes in a beautiful cascade of memory violations.
The terminal output tells the real story: "Exception thrown at 0x00007FA0F96187A" repeated infinitely. Nothing says "elegant solution" quite like infinite exception spam and a crashed program. This is what happens when you treat control flow like a game of exception hot potato.
Pro tip: Just use a goto or refactor into a function. Your future self (and your debugger) will thank you.
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