Left: Game dev crying because Unity changed their pricing model and now they need a second mortgage to make a 2D platformer.
Right: The bearded C++ developer who's been writing their own engine since 2003 and still hasn't released a game, but boy does that skybox rendering look crisp.
It's the classic tradeoff - use a commercial engine and get destroyed by licensing fees, or build your own and get destroyed by feature creep. Either way, your game is never shipping.
AI
AWS
Agile
Algorithms
Android
Apple
Bash
C++
Csharp