Graphics programming Memes

Posts tagged with Graphics programming

Glass Gives Me Nightmares

Glass Gives Me Nightmares
The eternal struggle of graphics programming in six panels. Anyone who's dealt with transparency knows it's not just a technical challenge—it's psychological warfare. Alpha blending, z-buffering, sorting issues... one minute everything renders perfectly, the next your UI is showing through walls or your water texture looks like a portal to another dimension. And don't get me started on glass shaders. The number of times I've stared at a screen at 3 AM wondering why my transparent objects are rendering in front of opaque ones is frankly traumatic. Whoever said "just make it see-through" clearly never had to implement it.

Just Doing What My Computer Is Telling Me To Do

Just Doing What My Computer Is Telling Me To Do
DARLING, the computer said "Tell a programmer to up VERTEX_BUFFER_SIZE" and I am LITERALLY just the messenger! 💅 What am I supposed to do? Learn C++? Sacrifice my firstborn to the GPU gods? The error message has SPOKEN, and who am I—a mere mortal user—to question its divine wisdom? The audacity of this game engine thinking I have ANY idea what a "dynamic vertex buffer" is! It might as well have asked me to explain quantum physics while juggling flaming chainsaws. I'm just trying to play my game with friends named "asbestosmuncher" and "Cock of the Block" like any normal person!

Unity Bad, OpenGL Good

Unity Bad, OpenGL Good
Left: Game dev crying because Unity changed their pricing model and now they need a second mortgage to make a 2D platformer. Right: The bearded C++ developer who's been writing their own engine since 2003 and still hasn't released a game, but boy does that skybox rendering look crisp. It's the classic tradeoff - use a commercial engine and get destroyed by licensing fees, or build your own and get destroyed by feature creep. Either way, your game is never shipping.