Indie dev Memes

Posts tagged with Indie dev

Gamedev Is A Clear Path

Gamedev Is A Clear Path
The road to shipping a game is like that curved road sign that never actually curves. You're cruising along thinking "just one more feature" and somehow that finished game is perpetually around a corner that doesn't exist. Feature creep is the GPS that keeps recalculating to "5 more years away." Meanwhile your deadline passed three energy drinks ago and your team is surviving on pizza and broken dreams.

The Infamous "Idea Guy" Strikes Again

The Infamous "Idea Guy" Strikes Again
The classic "idea guy" in game development strikes again! Nothing makes actual developers run for the hills faster than someone who's done all the "hard work" of coming up with an idea while expecting you to do the trivial part of... you know... actually building the entire game. It's like saying "I've designed a rocket ship on a napkin, now all you need to do is the engineering, physics, and actually launching it into space!" Sure buddy, let me drop everything and work on your revolutionary "Flappy Bird but with zombies" concept for free.

It's Ok My Game Dev Friends, It's Fine!

It's Ok My Game Dev Friends, It's Fine!
Honey, the solo game dev experience isn't just a job—it's a FLAMING HELLSCAPE of existential torment! 🔥 There you sit, sipping coffee with a deranged smile while EVERYTHING BURNS AROUND YOU! Your code? BROKEN! Your confidence? SHATTERED! Your motivation? ABSOLUTELY NOWHERE TO BE FOUND! And let's not forget that constant voice screaming "YOU'RE A FRAUD" while you pretend everything's fine! The audacity to sit there thinking "this is fine" when your entire game development career is literally engulfed in flames! But sure, sweetie. Keep drinking that coffee. I'm sure the fire will put ITSELF out! 💅

Unity Bad, OpenGL Good

Unity Bad, OpenGL Good
Left: Game dev crying because Unity changed their pricing model and now they need a second mortgage to make a 2D platformer. Right: The bearded C++ developer who's been writing their own engine since 2003 and still hasn't released a game, but boy does that skybox rendering look crisp. It's the classic tradeoff - use a commercial engine and get destroyed by licensing fees, or build your own and get destroyed by feature creep. Either way, your game is never shipping.