Now I understand why this game's been in Early Access for a decade. The code's a beautiful disaster - global variables everywhere, hardcoded dialogue IDs, magic numbers, and enough switch-case statements to make a CS professor weep. My favorite part is the instance_destroy()
call that just... nukes something when you've had lunch with someone? Classic indie game spaghetti where nothing's refactored because "it works, don't touch it." This is what happens when passion projects grow beyond their initial scope without architectural planning. The road to game dev hell is paved with good intentions and global variables.
The Road To Early Access Hell Is Paved With Global Variables
23 hours ago
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gamedev-memes, spaghetti-code-memes, indie-games-memes, global-variables-memes, early-access-memes | ProgrammerHumor.io
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