Game development Memes

Posts tagged with Game development

Scope Creep Experience

Scope Creep Experience
Started with "let's make a simple Pac-Man clone" and ended up building the next Skyrim. The eternal curse of the hobby developer - your brain whispers "just one more feature" until your weekend project needs its own Jira board and development team. The graveyard of GitHub is littered with these ambitious skeletons of what was supposed to be "just a small side project."

The Game Dev Reality Pie Chart

The Game Dev Reality Pie Chart
Ah, the classic game dev fantasy chart. That massive orange slice is basically my hard drive of "revolutionary game ideas" collecting digital dust since 2014. The actual coding? Just enough to remember why I hate debugging. And that tiny red sliver for playtesting? That's what we call "clicking the start button twice before giving up and daydreaming about more features we'll never implement." Honestly, this chart is missing the 40% wedge for "watching YouTube tutorials that make you feel productive without writing a single line of code."

Graphics Get The Party, Gameplay Gets The Queue

Graphics Get The Party, Gameplay Gets The Queue
Ah, the modern game industry in a nutshell! While graphics get the champagne shower celebration, actual gameplay mechanics are standing in line like they're waiting for the world's most disappointing theme park ride. This is basically every AAA game studio meeting: "How's the ray tracing coming along?" *pops champagne* "What about the story?" "Yeah Bob's working on it... I think." The same energy as when your PM asks about code quality while frantically pushing that shiny new feature to production. Who needs proper error handling when you've got lens flares, am I right?

Some Actual Code I Found Inside A Game

Some Actual Code I Found Inside A Game
The code is a perfect example of why game developers shouldn't be allowed near RNGs unsupervised! 😂 What we're looking at is a glorious mess of Python where someone created two nearly identical functions ( count_greater_than_11 and count_greater_than_5 ) that generate random numbers between 1-20 and increment a counter when the number exceeds a threshold. But wait! The function names and comments don't even match - one says "greater than 11" in the comment but checks for > 10 in the code, while the other claims to check for > 5 but actually checks for > 4! And then there's that lonely is_divisible_by_7 function at the bottom, just hanging out with no apparent connection to anything else. It's like someone started implementing their own version of RNG bias with specific magic numbers, got bored halfway through, and shipped it anyway. This is probably why that boss battle feels unfairly difficult every 7th attempt...

The Sacred "Don't Touch That Code" Doctrine

The Sacred "Don't Touch That Code" Doctrine
Ah, the sacred art of "don't touch that code." That external staircase to nowhere isn't just architectural nonsense—it's the perfect metaphor for that mysterious function in your codebase that somehow keeps everything running. Every developer has encountered that one bizarre piece of code with zero documentation that seems completely useless, yet the moment you delete it, everything implodes spectacularly. It's like finding a random semicolon in a 10,000-line file that's somehow holding the entire universe together. The title reference is pure gold—Team Fortress 2 actually has a random JPEG of a coconut in its files, and if you delete it, the game crashes. Nobody knows why. Not even Valve. And they wrote it.

The Chosen Graphics Setting

The Chosen Graphics Setting
When game devs talk about their fancy graphics features, it's like watching Mr. Krabs kick out all the basic effects while keeping the one graphics trick that actually matters. DLSS, motion blur, and chromatic aberration? Get out! But ambient occlusion? "You stay." That one shadow effect that makes everything look 10x better is the chosen one while the rest are just performance-sucking moochers. The perfect visualization of every graphics settings menu where you frantically disable everything except that ONE setting worth keeping.

Name The Game That Never Got A Sequel

Name The Game That Never Got A Sequel
HONEY, GRAB THE TISSUES! 😭 The absolute TRAGEDY of the software world - you pour your SOUL into building this MAGNIFICENT project with clean architecture, beautiful code, and revolutionary features... only for management to BRUTALLY MURDER your dreams by shutting down the entire project before version 2.0! The emotional whiplash from "excited SpongeBob" to "sobbing in fetal position SpongeBob" is the universal developer experience when your glorious creation gets the dreaded corporate guillotine! And that "To Be Continued" message? Pure psychological TORTURE for developers and users alike! Just another day where capitalism crushes creativity and leaves us all screaming into the void!

The Tragic Evolution Of Game Developers

The Tragic Evolution Of Game Developers
Oh honey, the EVOLUTION of game developers is sending me to the SHADOW REALM! 💀 Back in the golden era, these GODS OF CODE were out here flexing their optimization skills like "behold my 97kb masterpiece that would make your calculator weep!" They'd write entire games in Assembly like it was a casual weekend hobby and not actual TORTURE. Fast forward to today's "Triple A" devs who are LITERALLY shipping 500GB monstrosities with day-one patches bigger than the entire gaming industry circa 1995. They're out here with their haunted, sleep-deprived faces basically saying "our game barely functions, but hey, buy a new PC or perish!" The breast milk thief subplot is just the cherry on top of this disaster sundae. I cannot EVEN with this industry anymore!

Diagnosing A Graphics Problem

Diagnosing A Graphics Problem
THE ABSOLUTE DRAMA of troubleshooting graphics issues! 💀 That moment when you've checked EVERYTHING else and the horrifying realization dawns on you that it's the DRIVERS. The drivers are ALWAYS the culprit! It's like being a detective in a murder mystery where the butler did it... again! And yet we spend 3 hours checking game files, reinstalling, sacrificing a mechanical keyboard to the PC gods, only to discover what we knew deep in our traumatized developer souls all along. The cursed NVIDIA/AMD update strikes again! The House reference is just *chef's kiss* perfect because diagnosing PC problems requires the same level of medical genius minus the Vicodin addiction (though after 5 hours of debugging, I'm not ruling it out).

Great! Progress Is Great, Playtest Is Great, Everything Is Great *Nervous Laughter*

Great! Progress Is Great, Playtest Is Great, Everything Is Great *Nervous Laughter*
HONEY, THE PANIC IS REAL! Game developers put on the performance of their LIVES when someone asks about their game's progress! That forced smile? That's the face of someone whose code is held together by duct tape and prayers! The immediate deflection with "Great. Why, what have you heard?" is the digital equivalent of sweating through your formal wear while your game crashes if a player walks diagonally and jumps at the same time! Behind every cheerful "it's going great!" is a dev who hasn't slept in 72 hours because they're frantically trying to fix that one bug where all the NPCs suddenly decide to T-pose and float toward the ceiling! The truth would be too horrifying to share in polite company!

When I Enter Game Settings And Find That Chromatic Aberration Is Turned On

When I Enter Game Settings And Find That Chromatic Aberration Is Turned On
THE AUDACITY of game developers thinking I want my beautiful graphics RUINED by some fancy-pants visual effect! Chromatic aberration? More like chromatic ABOMINATION! I didn't spend $3000 on a GPU just to have my screen look like I'm wearing someone else's prescription glasses during an acid trip! That little setting gets turned OFF faster than my motivation during a merge conflict. Game devs be like "let's make everything look slightly blurry and rainbow-edged" and I'm over here channeling my inner Obi-Wan with the most dramatic "I DON'T THINK SO" in the galaxy!

The Indie Game Keybinding Nightmare

The Indie Game Keybinding Nightmare
Every gamer knows that moment of pure joy discovering a fantastic indie game, only to have it crushed when you realize you can't remap those damn mouse buttons. You're stuck with the developer's bizarre idea that M4/M5 should trigger self-destruct or open your inventory when you just want them for weapon switching. Ten years of software engineering experience and I still can't fathom why key rebinding is treated like some exotic luxury feature. It's literally a hashmap, people. A HASHMAP.