Game development Memes

Posts tagged with Game development

Thank You, Mother

Thank You, Mother
You know that crushing moment when you're desperately trying to justify your existence to the people who raised you? Three weeks of debugging, refactoring, optimizing collision detection, and implementing that smooth camera movement system. But when it's demo time, all they see is a character moving left and right for 15 seconds before you hit a game-breaking bug you swore you fixed yesterday. Their polite "It's quite cool" hits different than any code review ever could. They're trying their best to be supportive, but you can see in their eyes they're wondering if you should've become a dentist instead. Meanwhile, you're internally screaming about the 47 classes, 2000 lines of code, and that one Stack Overflow answer that saved your life at 2 AM. The real kicker? If you showed them a polished AAA game, they'd have the same reaction. Non-technical folks just don't understand that those 15 seconds represent your blood, sweat, and approximately 47 cups of coffee.

And People Wonder Why Indie Games Are So Beloved These Days Over AAA

And People Wonder Why Indie Games Are So Beloved These Days Over AAA
Big AAA studios with infinite budgets slapping AI into everything to "save money" while indie devs are out here actually crafting games with passion and soul. The irony? The billion-dollar companies are cutting corners with generative AI while the solo dev eating ramen in their apartment is hand-crafting every pixel. It's like watching a Michelin-star restaurant serve microwave dinners while the food truck down the street is making everything from scratch. And then the AAA studios wonder why players prefer the indie games that actually feel like someone cared about making them.

Solo Indie Gamedev

Solo Indie Gamedev
The vicious cycle that keeps indie devs trapped in their basements for years. You start with this beautiful vision of your dream game, then reality hits and you're building some janky prototype that looks like it was made in MS Paint. But instead of shipping it, perfectionism kicks in and you spend 6 months tweaking the lighting on a tree nobody will notice. Meanwhile, your bank account is sending you increasingly aggressive notifications, but you can't release it yet because "it's not ready." So you loop back to the dream, convincing yourself this time will be different. The phone screen showing "death in poverty - incoming call" with two answer buttons is chef's kiss. Like you have a choice but you're answering either way. That's the indie gamedev life—you know what's coming but you do it anyway because you're in too deep now.

The Temptation To Waste Money Can Be Strong

The Temptation To Waste Money Can Be Strong
Game devs scrolling through Unity Asset Store or Unreal Marketplace at 2 AM be like: "Ooh, a photorealistic medieval tavern pack for $89.99! My game is set in space, but I NEED this." The rational part of your brain knows you're making a 2D puzzle game, but that AAA-quality dragon model is calling your name like a siren. Next thing you know, your project folder has 47GB of unused assets and your bank account is crying. The struggle is real—you're literally drowning in temptation, desperately trying to escape before you click "Add to Cart" on that anime character bundle that has absolutely zero relevance to your survival horror game.

Why Am I Only This Fast During Game Jams?

Why Am I Only This Fast During Game Jams?
THE ABSOLUTE COSMIC INJUSTICE of coding existence! ✨ Regular workdays? Moving at the speed of continental drift. But the SECOND a game jam deadline appears on the horizon—SUDDENLY I'M THE FLASH INCARNATE, violating the laws of physics and typing at speeds that would make my keyboard burst into flames! 🔥 It's like my brain has TWO settings: "tortoise mode" for the 40-hour work week where each line of code takes approximately 17 years to write, and "SUPERHUMAN CODING GOD" for those 48-hour game jams where I somehow create an entire functioning game while surviving on nothing but energy drinks and sheer panic! The duality of developer existence is TRULY the greatest mystery of our profession!

When Sworn Enemies Become BFFs

When Sworn Enemies Become BFFs
OH. MY. GOD. The gaming industry's most DRAMATIC plot twist just happened! Unreal Engine, that proud, stoic warrior who's been fighting ALONE in the battle royale of game engines, just had its entire character arc flipped upside down! 😱 For YEARS Unreal and Unity have been mortal enemies, locked in eternal combat for developer souls. Then SUDDENLY Epic Games and Unity announce they're... FRIENDS?! The betrayal! The scandal! The absolute SOAP OPERA of it all! It's like watching your two divorced parents who've spent decades trash-talking each other suddenly announce they're dating again. I'm having an existential crisis just thinking about which engine to dramatically complain about now!

The Digital Light That Breaks Reality

The Digital Light That Breaks Reality
THE ABSOLUTE BETRAYAL OF GAME PHYSICS! 😱 Just as you're about to drift off to sweet slumberland, your brain VIOLENTLY yanks you back to consciousness with the EARTH-SHATTERING revelation that virtual lamps in video games are somehow emitting ACTUAL PHOTONS into your room! The audacity! The treachery! As if game developers weren't content with stealing our sleep through addictive gameplay, they've now programmed light sources to transcend the digital-physical barrier! Next thing you know, water levels will be flooding our living rooms and enemy fireballs will set off the smoke detectors!

Well Played Gaben

Well Played Gaben
Valve's business strategy in a nutshell. For those uninitiated, "Gaben" refers to Gabe Newell, the founder of Valve Corporation—makers of Steam, Half-Life, and collectors of your wallet's contents. The genius move? Announce shiny new products to distract everyone from the fact that you're sailing away on a mega-yacht purchased with Steam's 30% cut of every game sale. Meanwhile, Half-Life 3 remains in the same dimension as affordable housing in San Francisco—purely theoretical.

No 70$ AI Slop For You!

No 70$ AI Slop For You!
The gaming industry's latest AI disclosure is peak irony. The game proudly announces "Our team uses generative AI tools to help develop some in game assets" while charging €79.99 for the privilege. Meanwhile, the shocked alien face perfectly captures what we're all thinking: "NO 70$ AI SLOP???" It's the perfect storm of modern gaming: charging premium prices for content partially created by AI, while having the audacity to brag about it in the marketing. And that 43% positive review score? *Chef's kiss* The perfect garnish on this AI-generated disappointment platter. Notice the 2025 release date too - we're literally paying top dollar to beta test tomorrow's AI experiments. The future of gaming is here, and it costs exactly €79.99!

I Guess We Make Hardware Now

I Guess We Make Hardware Now
Valve Corporation, masters of creating legendary games but allergic to the number 3. They've given us Portal 1, Portal 2... then nothing. Half-Life, Half-Life 2... then radio silence for decades. Meanwhile, they're busy pumping out gaming hardware like Steam Deck and VR headsets with the sad stick figure muttering "i guess we make Hardware" instead of finishing what they started. The ultimate software development strategy: when you can't figure out how to count to 3, just pivot to hardware! Gabe Newell probably has a phobia of trilogies stronger than most developers' fear of touching legacy code.

The Great GPU Drowning Of 2023

The Great GPU Drowning Of 2023
The great GPU drowning of 2023! While the high-end RTX 5080 and 4090 giraffes stand tall in the deep end smugly claiming "Unreal Engine 5 is working smooth af," all the budget cards are desperately trying to keep their heads above water. That poor RTX 2060 is basically underwater at this point. Nothing quite captures the existential dread of trying to run modern game engines on aging hardware. Epic Games be like "minimum requirements: whatever card was released yesterday." Meanwhile, game devs are nodding sympathetically while secretly adding another particle system that'll bring your GPU to its knees.

I Saw The Variable Name And Knew What I Had To Do

I Saw The Variable Name And Knew What I Had To Do
The code shows a variable named ps for a ParticleSystem . Above it are ASCII art comments that look suspiciously like the PlayStation logo. Some developer couldn't resist the urge to add this Easter egg when they saw "PS" – because apparently professional codebases need more corporate logos drawn in ASCII. Management probably thinks this increases shareholder value.