Game development Memes

Posts tagged with Game development

Ray Tracing Will Be The End!

Ray Tracing Will Be The End!
Your poor little GPU just got SNAPPED into the minimum system requirements list! 💀 The absolute AUDACITY of game developers to demand your precious graphics card that you paid your entire life savings for! One day your hardware is top-tier, the next it's barely scraping by the MINIMUM specs. Ray tracing isn't just lighting effects—it's literally tracing the path to your empty bank account! Your gaming rig is now officially on life support, and the doctor just called time of death. RIP sweet prince of pixels! 🪦

The Wheel Trap

The Wheel Trap
The impossible challenge for indie game devs isn't escaping the horror room—it's resisting the urge to code their own physics engine from scratch when a perfectly functional solution already exists! That creepy Jigsaw-like character knows exactly how to torture developers: put them in a room with a working component and watch them spend 72 hours implementing their own "slightly better" version instead of just using what works. The door to shipping their game has been open the whole time, but they're too busy optimizing wheel rotation algorithms to notice.

Unreal Engine 5: The GPU Upgrade Enforcer

Unreal Engine 5: The GPU Upgrade Enforcer
Unreal Engine 5 having an existential crisis is the most relatable thing I've seen today. The engine's like "What's my purpose?" and Rick's just "You force devs to buy new GPUs." That moment of realization hits hard. UE5's nanite geometry and lumen lighting are incredible tech achievements that somehow require NASA-grade hardware. Meanwhile, my 3-year-old GPU is sweating nervously in the corner wondering if it'll survive another project. It's the circle of tech life - amazing new software that makes your current hardware obsolete. The hardware industry thanks you for your service, UE5.

Can't Resist The Siren Call Of Side Projects

Can't Resist The Siren Call Of Side Projects
The eternal dance of developer self-restraint, shattered in seconds. First panel: "I have a brilliant side project idea!" Second panel: "No, focus on your actual work." Third panel: "Seriously, don't do it." Fourth panel: *Downloads Unity anyway* It's like telling yourself you won't have that last cookie while already chewing it. The Unity download screen is basically a developer's version of 3am Amazon purchases.

How To Become A Millionaire As A Game Developer

How To Become A Millionaire As A Game Developer
Ah, the classic indie game developer financial strategy! Why struggle with bootstrapping when you can just burn through a fortune instead? The gaming industry's version of "how to make a small fortune in aviation: start with a large one." Most indie devs are out here eating ramen while debugging collision detection at 3 AM, but apparently the secret sauce was just having a billion dollars to begin with. Silly me, I've been doing it all wrong!

The Performance Bug That Haunted Developers For Years

The Performance Bug That Haunted Developers For Years
OH. MY. GOD. This is the coding equivalent of finding a HAIR in your GOURMET MEAL! 💀 Imagine spending TWO YEARS hunting for a performance bug while your game crawls like a snail having an existential crisis, only to discover you've got nested loops iterating through EVERY. SINGLE. PIXEL. of a sprite with a light diffusion algorithm running INSIDE that loop! 🔍 The absolute DRAMA of having your game's framerate PLUMMET because someone decided to process lighting effects with the computational efficiency of a potato calculator! And that recursive position_meeting() check? *faints dramatically* It's practically BEGGING the CPU to burst into flames! No wonder they had to rewrite the entire engine! This code is the reason therapists stay in business! 😭

Add Capsule Collider

Add Capsule Collider
Game developers know the pain! The guy is happily riding his bike with a stick, then suddenly the stick passes through his body like a ghost because—surprise—no collision detection! In Unity and other game engines, forgetting to add a capsule collider is basically inviting physics to take a vacation. That stick should've bonked him on the head, but instead, it's phasing through him like it's quantum tunneling. Every game dev has had that moment of "why isn't this object interacting with anything?!" only to realize they forgot the most basic component.

Finally The Worthy Opponent

Finally The Worthy Opponent
When your rival's spaghetti code finally gets exposed to the world, but yours is equally terrible. The YandereDev vs Pirate Software saga is basically two dumpster fires pointing at each other saying "your code smells worse!" Nothing validates your questionable programming practices quite like discovering your competition's code is just as horrifying. The real winner? Stack Overflow for handling all their desperate searches.

The Perfect Triple Pun Doesn't Exi-

The Perfect Triple Pun Doesn't Exi-
The perfect triple pun doesn't exi— This tweet is playing with the names of three popular game engines: Unreal, Unity, and Godot. It's saying "It's unreal how much unity there's in godot ..." while actually talking about game development. Like finding a unicorn in your codebase - a pun that works on multiple levels without crashing. The rare instance where a developer's wordplay doesn't need debugging.

When Professor Says Make A Game

When Professor Says Make A Game
Ah, the classic CS student interpretation of "make a game." Instead of creating Pac-Man or Tetris, this brilliant mind went straight for digital self-destruction. The code randomly generates a number between 0 and 5, and if it's 1 (which has a 1/6 chance), it deletes your Windows system folder. Nothing says "game over" quite like bricking your operating system! The professor asked for a game, not digital Russian roulette with your computer's vital organs. At least they named the file honestly - the only thing missing is a comment that says "// Do not run this unless you hate your computer and future self."

The Two Sides Of Gaming Culture

The Two Sides Of Gaming Culture
The eternal duality of game development vs gaming in one perfect sketch! Game devs look at other games with jealousy and imposter syndrome ("that guy's game is way better than mine") while comparing their own work to a simple cake. Meanwhile, gamers view the exact same games with extreme binary judgments - either something is absolute garbage or it's the second coming of digital Jesus. The irony? Both are looking at the exact same products but through completely different psychological lenses. This is why game developers need therapy and gamers need... well, also therapy.

Abomination Of A Story Management System

Abomination Of A Story Management System
Behold, the pinnacle of game development: storing your entire storyline in a global array and using hardcoded indices to track plot points. Because who needs databases or state machines when you can just check if storyline_array[367] == 1 to determine if you've already done something? The real masterpiece is using instance_destroy() as your universal solution. Lunch with Fern? Destroy the instance. Already completed a task? Destroy the instance. Relationship problems? You guessed it— instance_destroy() . Meanwhile, poor Rhode gets the "Do Nothing" treatment. Clearly the developer's favorite character won the popularity contest. This code is basically the digital equivalent of writing your novel's plot points on sticky notes, scattering them across the floor, and numbering them randomly.