Game development Memes

Posts tagged with Game development

Me Making A Custom Game Engine Instead Of Just Working On My Game

Me Making A Custom Game Engine Instead Of Just Working On My Game
The eternal battle between pragmatism and the programmer's ego. When someone says "just use an existing engine," what they're really saying is "please don't spend the next 18 months building a half-broken physics system when Unity exists." But here we are, drawing our own circle from scratch because clearly no one in history has ever implemented collision detection correctly. It's like deciding to forge your own kitchen knife when you just wanted to make a sandwich. "But MY knife will have a slightly different handle grip!" Cool story. Meanwhile your game idea is collecting dust, and you're debugging quaternion math at 3AM.

The Passion Tax: Game Dev Edition

The Passion Tax: Game Dev Edition
Game devs staring longingly at the corporate jets flying by while their equally skilled counterparts cash six-figure checks. Nothing says "passion for the craft" like trading a decent salary for the privilege of implementing 37 different ragdoll physics systems that players will barely notice. But hey, at least you get to put "Created virtual horse testicles that shrink in cold weather" on your resume.

The Supernatural Bug Detection Powers Of Users

The Supernatural Bug Detection Powers Of Users
The eternal law of debugging: spend 80 hours hunting down an elusive bug, only for some random player to stumble upon it within seconds of launching your game. It's like the milk boiling over principle—the moment you step away from watching it, chaos erupts. Your code behaves perfectly during 147 test runs until the exact moment someone important is watching. The universe runs on spite and compiler tears.

Simple Optimization Trick

Simple Optimization Trick
Ah yes, the classic "just code it in Assembly" solution! Because nothing says "I'm desperate for performance" like abandoning all modern conveniences and diving straight into the metal. FPS dropping in your RollerCoaster Tycoon clone? Forget optimizing your existing code! Just rewrite the entire thing in Assembly with zero libraries, no engine, no team support—just you and 500,000 lines of raw machine instructions. Who needs sleep or sanity when you can manually manage every register and memory address? The irony is that some legendary games like RollerCoaster Tycoon were actually written mostly in Assembly by programming wizards. But those people weren't normal humans—they were coding deities who probably dreamed in opcodes.

Unity Compression: Where Pixels Go To Die

Unity Compression: Where Pixels Go To Die
Ah, the infamous Unity compression algorithm at work! What you're witnessing is a 3D model that started as a beautiful, high-resolution asset and ended up looking like it was rendered on a calculator from 1997. Unity's asset compression is so aggressive it could compress the Mona Lisa into a stick figure. Game devs spend hours crafting detailed models only for Unity to say "that's cute, let me fix that for you" and turn it into something that looks like it was excavated from the ruins of early PlayStation games. Pro tip: If you squint really hard, you might be able to convince yourself it still looks good in-game!

Trust Issues: A Developer's Guide To Saving

Trust Issues: A Developer's Guide To Saving
Ah, the classic dilemma of the paranoid developer. Rejecting the simple "Save Game" option because deep down we all know that's just begging for a crash. Meanwhile, the "Save and Exit Game" option gets the approving nod because it's like wearing both a belt AND suspenders. Why trust a single save operation when you can immediately retreat to safety? It's not paranoia if the code really is out to get you. The unspoken truth of game development: nothing validates your trust issues quite like losing three hours of progress because you dared to believe in a simple "Save" button.

The Potato Graphics Connoisseur

The Potato Graphics Connoisseur
The eternal struggle between performance and comedy. While everyone's dropping their life savings on RTX cards to see every pore on their character's face, some of us are over here deliberately cranking those settings down to potato quality. There's something deeply satisfying about watching a AAA game turn into a blocky, glitchy mess where characters' faces fold in on themselves during emotional cutscenes. It's the digital equivalent of watching a Shakespeare play performed by kindergartners - technically worse but infinitely more entertaining.

When Array Indexing Meets Game Versioning

When Array Indexing Meets Game Versioning
Game developers at DICE apparently skipped CS101 where they teach you how arrays start at 0 and proper version numbering. Battlefield sequence: 1, 4, 6, 5. Just like how I organize my Git branches – chronologically challenged. The QA team must've been on vacation that sprint.

Bethesda Be Like

Bethesda Be Like
Ah, the classic Bethesda development strategy: drowning in a pool of unfinished games while excitedly reaching for the shiny new project! Nothing says "we'll fix those bugs eventually" like abandoning ship to work on Skyrim's 47th re-release. Meanwhile, fans of Fallout 76 are still underwater waiting for that game to become playable. The real survival game is being a Bethesda fan hoping your favorite title gets patched before the heat death of the universe.

Ray Tracing Will Be The End!

Ray Tracing Will Be The End!
Your poor little GPU just got SNAPPED into the minimum system requirements list! 💀 The absolute AUDACITY of game developers to demand your precious graphics card that you paid your entire life savings for! One day your hardware is top-tier, the next it's barely scraping by the MINIMUM specs. Ray tracing isn't just lighting effects—it's literally tracing the path to your empty bank account! Your gaming rig is now officially on life support, and the doctor just called time of death. RIP sweet prince of pixels! 🪦

The Wheel Trap

The Wheel Trap
The impossible challenge for indie game devs isn't escaping the horror room—it's resisting the urge to code their own physics engine from scratch when a perfectly functional solution already exists! That creepy Jigsaw-like character knows exactly how to torture developers: put them in a room with a working component and watch them spend 72 hours implementing their own "slightly better" version instead of just using what works. The door to shipping their game has been open the whole time, but they're too busy optimizing wheel rotation algorithms to notice.

Unreal Engine 5: The GPU Upgrade Enforcer

Unreal Engine 5: The GPU Upgrade Enforcer
Unreal Engine 5 having an existential crisis is the most relatable thing I've seen today. The engine's like "What's my purpose?" and Rick's just "You force devs to buy new GPUs." That moment of realization hits hard. UE5's nanite geometry and lumen lighting are incredible tech achievements that somehow require NASA-grade hardware. Meanwhile, my 3-year-old GPU is sweating nervously in the corner wondering if it'll survive another project. It's the circle of tech life - amazing new software that makes your current hardware obsolete. The hardware industry thanks you for your service, UE5.