Abomination Of A Story Management System

Abomination Of A Story Management System
game-development-memes, bad-code-memes, global-variables-memes, spaghetti-code-memes, storyline-memes | ProgrammerHumor.io

Behold, the pinnacle of game development: storing your entire storyline in a global array and using hardcoded indices to track plot points. Because who needs databases or state machines when you can just check if storyline_array[367] == 1 to determine if you've already done something?

The real masterpiece is using instance_destroy() as your universal solution. Lunch with Fern? Destroy the instance. Already completed a task? Destroy the instance. Relationship problems? You guessed it—instance_destroy().

Meanwhile, poor Rhode gets the "Do Nothing" treatment. Clearly the developer's favorite character won the popularity contest. This code is basically the digital equivalent of writing your novel's plot points on sticky notes, scattering them across the floor, and numbering them randomly.

More Like This