OH. MY. GOD. This is the coding equivalent of finding a HAIR in your GOURMET MEAL! ๐
Imagine spending TWO YEARS hunting for a performance bug while your game crawls like a snail having an existential crisis, only to discover you've got nested loops iterating through EVERY. SINGLE. PIXEL. of a sprite with a light diffusion algorithm running INSIDE that loop! ๐
The absolute DRAMA of having your game's framerate PLUMMET because someone decided to process lighting effects with the computational efficiency of a potato calculator! And that recursive position_meeting() check? *faints dramatically* It's practically BEGGING the CPU to burst into flames!
No wonder they had to rewrite the entire engine! This code is the reason therapists stay in business! ๐ญ
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