Back in the day, game devs were basically wizards who could fit an entire PlayStation game into a 64 MB N64 cartridge through sheer coding sorcery and optimization black magic. They were out here writing assembly code by candlelight, compressing textures with their bare hands, and making every single byte COUNT. Fast forward to today and we've got 300 GB behemoths that somehow STILL launch with missing features, game-breaking bugs, and a roadmap promising "the rest of the game will arrive via DLC." Like, bestie, you had 300,000 MB and couldn't finish it? The old devs are rolling in their ergonomic office chairs. We went from "every kilobyte is precious" to "eh, just download another 80 GB patch" real quick. The doge's disappointed face says it all—we traded craftsmanship for storage space and called it progress. Iconic.