Ah yes, the classic game dev balancing act: Artist complains that heavy armor is underpowered, so you tweak a few numbers. Next thing you know, heavy armor users are basically walking tanks with universal damage reduction, special mods, exclusive feats, AND higher defense than the peasants in cloth. Meanwhile, the light armor folks are just standing there with their pathetic defense score, wondering why they even bothered min-maxing their build. But hey, at least the audience is happy! Nothing says "balanced gameplay" like completely inverting the problem you were trying to fix. From "heavy armor sucks" to "why would anyone NOT wear heavy armor" in one patch. Ship it!