Game jams are basically speedrunning game development while your body slowly transforms into a sentient energy drink. 72 hours of non-stop coding, debugging physics engines that defy actual physics, and arguing whether your pixel art looks "retro" or just "bad." By the end, you've created something that technically runs, consumed your body weight in caffeine, and lost all concept of time and personal hygiene. That exhausted Pepe stare? That's the look of someone who just shipped a game held together by duct tape, prayer, and approximately 47 TODO comments. Victory has never looked so defeated.