Someone learned how to track window movement velocity and immediately weaponized it. Drag the window too aggressively? User32.dll gets involved, your mouse button gets force-released, and the UI shatters like you just violated the Geneva Convention of user interfaces.
This is what happens when developers get bored and decide to punish users for having the audacity to move windows with enthusiasm. "Where's my pizza" indeed—probably stuck in the void along with your UI fragments after you dared to drag that window at 200 pixels per second.
The fact that they're calling it a "punishment" system is peak developer energy. Most people use physics simulations for smooth animations. This person? Nah, let's make the UI explode when users get too rowdy. Perfectly reasonable.
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