Oh, the absolute AUDACITY of writing a physics engine in pure Python! You're out here calculating trajectories and collision detection while Python's garbage collector is lurking in the shadows like a hungry predator, ready to strike at the most inconvenient moment possible. The sheer panic of watching your beautifully crafted simulation stutter because the GC decided NOW is the perfect time to clean up those 47,000 temporary vector objects you created in the last frame? *Chef's kiss* of performance anxiety.
You're basically tiptoeing through a minefield of memory references, desperately trying to keep your frame rate above 2 FPS while Python's automatic memory management is having the time of its life collecting your precious objects. It's like trying to run a marathon while someone randomly yanks your shoelaces every few seconds. Sure, you COULD use C++ or Rust, but where's the drama in that? Where's the THRILL of living on the edge?
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