Setting HP to 1, then checking if HP equals 0 approximately 47 times in a row. It's like the developer had trust issues with their own assignment operator. Either they copy-pasted this death sequence from different scenarios and never refactored, or they're coding defensively against some cosmic ray that might flip a bit between line 8 and line 11. The real kicker? Line 13 is highlighted—probably where a bug was found. Imagine debugging this spaghetti and realizing the issue wasn't even in the logic, just buried under an avalanche of redundant conditionals. GameMaker code at its finest: when you're so deep in the game jam crunch that you forget HP was literally set to 1 three microseconds ago.
It Pays To Double Check They Say
4 months ago
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debugging-memes, game-development-memes, bad-code-memes, code-smell-memes, gamemaker-memes | ProgrammerHumor.io
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