When your physics engine is so poorly optimized that gravity starts leaking between dimensions, you know someone's been copy-pasting Stack Overflow answers without reading them. This physicist is basically saying "dark matter is just a rendering bug" – which honestly tracks with how most simulation code gets written at 2 AM.
The comment nails it: this is what you get when devs discover they can just vibe their way through the physics calculations instead of actually understanding the math. "Gravity leaking from a parallel dimension" is just a fancy way of saying "I forgot to initialize my variables and now reality.exe has crashed."
Somewhere there's a universe running on deprecated code with memory leaks so bad that mass is literally seeping through the dimensional boundaries. Should've used Rust.
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