multithreading Memes

Mutices

Mutices
When your computer science degree meets Latin grammar rules and they have a beautiful, horrifying baby called "deadlock." Because nothing says "I understand concurrent programming" quite like realizing the plural of mutex should logically be "mutices" but we're all too traumatized by race conditions to care about proper Latin declension. The progression from indices to vertices to deadlock is *chef's kiss* – like watching someone slowly descend into madness. Started with mathematical elegance, ended with existential dread. That's concurrency for you! Fun fact: A mutex (mutual exclusion) is a synchronization primitive that prevents multiple threads from accessing shared resources simultaneously. When multiple mutexes lock each other in a circular wait... well, you get deadlock, which is the programming equivalent of two people trying to be polite at a doorway and neither moving. Forever.

Id Software Are Really The Gigachad Of The Gaming Industry

Id Software Are Really The Gigachad Of The Gaming Industry
Unreal Engine out here acting like your helicopter parent, telling you your beast of a machine with an RTX 5090 and 14900KF isn't good enough to run at 1440p 60fps because it insists on strangling everything through a single thread. Meanwhile, id Tech Engine is the cool uncle who shows up and says "use ALL the cores, kid" and delivers billion FPS on a toaster. The difference? id Software actually knows how to write multithreaded code that doesn't make your CPU cry. They've been optimizing game engines since Carmack was writing assembly in his sleep. Unreal just keeps adding more AI-upscaling band-aids instead of fixing the fundamental performance issues. It's 2024 and we're still dealing with engines that can't properly utilize modern hardware. id Tech proves it's possible, but everyone else would rather blame your GPU than admit their engine is running like it's 2005.

Mutex Will Save You All

Mutex Will Save You All
Grammar lessons from the concurrency trenches. While you're busy learning Latin plurals for your CS vocabulary, the mutex is quietly plotting your demise with race conditions and deadlocks. The joke here is brutal: mutex (mutual exclusion) is supposed to be your savior in multithreaded programming, preventing race conditions by locking shared resources. But its plural? "Deadlock." Because when you start using multiple mutexes without proper ordering, you're basically writing a suicide note for your application. Thread A locks mutex 1 and waits for mutex 2, while Thread B locks mutex 2 and waits for mutex 1. Congrats, your program is now frozen in time like a developer staring at their production logs at 3 AM. The irony is chef's kiss—the very thing meant to save you becomes your downfall when you scale up. It's like hiring security guards who end up blocking each other in doorways.

Multithreading

Multithreading
The documentation makes multithreading look like a beautiful parade of orderly buses gliding smoothly down the street—so elegant, so synchronized, so *chef's kiss*. Then you actually implement it and suddenly you've got a catastrophic intersection pileup where nothing moves, everything's blocking everything else, and someone's honking their mutex in frustration. Race conditions? Deadlocks? A complete traffic jam of chaos? Welcome to the glamorous world of concurrent programming, where your threads are about as coordinated as buses trying to occupy the same physical space. Spoiler alert: physics doesn't allow that, and neither does your CPU.

What Is Mutex Lock: Expectation vs. Reality

What Is Mutex Lock: Expectation vs. Reality
OMG! The eternal tragedy of multithreading in a single image! 😱 The top shows the FANTASY - perfectly organized red buses in a neat line, just like those pristine examples in documentation that make you think "this is TOTALLY how my code will work!" HAHAHAHA! Then BOOM! Reality strikes! The bottom is what happens when you actually implement multithreading - absolute CHAOS! Buses forming a demonic circle, blocking each other, trapped for all eternity because SOMEONE didn't use mutex locks properly! This is why senior devs break into cold sweats whenever junior devs say "I'll just add some threads to make it faster!" WITHOUT PROPER SYNCHRONIZATION, KAREN! Without. Proper. Synchronization. 💀

Deadlock Condition: When Buses Implement Concurrency Problems

Deadlock Condition: When Buses Implement Concurrency Problems
The most beautiful real-world implementation of a deadlock I've ever seen! Four articulated buses perfectly gridlocked in a roundabout—each one waiting for the other to move first, but none can proceed without the others backing up. It's like watching your multi-threaded code freeze in production, but with public transportation. This is what happens when you forget to implement semaphores in your traffic system. The OS course professor would frame this and hang it in their office. No mutex locks, no resource allocation graph—just pure, unfiltered concurrent disaster playing out in Oslo. Fun fact: The timestamp says 2025, so this is actually a prophetic warning from the future. Quick, someone implement a deadlock prevention algorithm before it's too late!

Mojang Discovers Multithreading

Mojang Discovers Multithreading
Content HORKING ON RENDERING One of our objectives right now is to modernize our rendering code. Instead of rendering the game on the main thread, we want to introduce a second thread that is dedicated only to rendering. To enable this, we are going through the code - system by system - and preparing it for the extraction of the game state from the main thread, which will then be used for rendering on the dedicated render thread. This work is mostly complete for entities, block entities, particles and the UI. Next, we plan to tackle chunks and small leftovers. STUDIO S My goodness, what an idea. Why didn't I think of that?

How Computer Processors Work

How Computer Processors Work
Ah, the perfect visualization of modern computing architecture! The CPU is that one beefy strongman running away from a truck—handling tasks one at a time with brute force. Meanwhile, the GPU is literally a plane-load of people working in parallel. Your CPU is like that overworked middle manager who insists on doing everything himself. Sure, he's powerful, but he's still just one dude running for his life. Your GPU? That's the "let's throw a small army at the problem" approach. Individually weaker, but there's like 3000 of them, and they don't care about taking lunch breaks. And this, friends, is why your fancy gaming rig can render realistic explosions but still freezes when you open Excel.

The Holy Trinity Of Confusion

The Holy Trinity Of Confusion
Ah, the diagram that makes even senior devs question their understanding of parallel computing. It's like trying to explain the difference between "your" and "you're" to someone who insists they're identical. This confusing web of "is" and "is not" relationships perfectly captures why technical interviews about concurrency make everyone sweat. You think you understand it until someone asks you to explain the difference, then suddenly you're drawing circles on a whiteboard while questioning your career choices. The best part? No matter how confidently you explain this to junior devs, they'll give you that blank stare that says "I'll just Google this again next week when I forget."

When I'm In A Race Condition

When I'm In A Race Condition
OH. MY. GOD. The absolute NIGHTMARE of race conditions! You think you're writing beautiful, sequential code, but then your program decides to throw a tantrum like a toddler who found the sugar jar! 🙃 One second everything's fine, the next second your Squidward is LITERALLY SPLIT IN HALF because two threads decided to access the same memory at the same time! Your variables are mangled, your data is corrupted, and your sanity? LONG GONE, honey! And the worst part? These bugs only show up in production when your boss is watching. Never during testing. NEVER! It's like they have a sixth sense for maximum embarrassment!

The Bathroom Protocol: Mutex vs Semaphore

The Bathroom Protocol: Mutex vs Semaphore
The bathroom analogy for concurrency primitives is both disturbing and perfect. When you're learning about thread synchronization, no textbook explains it this clearly. Just imagine a senior dev dropping this knowledge bomb during standup while maintaining eye contact. Now you'll never forget the difference - mutex locks the whole bathroom while semaphores let a fixed number of threads do their business simultaneously. Bet your CS professor never made it this memorable.

Still Better Than A Race Condition I Guess

Still Better Than A Race Condition I Guess
The top panel shows multithreading chaos with threads printing out of order and overlapping each other—basically your brain running four processes simultaneously with zero synchronization primitives. The middle panel shows the dream: perfectly ordered thread execution. Like when you fantasize that medication will magically transform your brain into a beautiful sequential processor. But the brutal reality in the bottom panel? Your brain just kills three threads entirely. Sure, it's deterministic now... but at what cost? Single-threaded performance isn't exactly a feature upgrade when you're trying to parallel process life. And yeah, technically it's better than a race condition. At least you know exactly what's happening—absolutely nothing on those other threads.