Indie-games Memes

Posts tagged with Indie-games

Thanks Valve !

Thanks Valve !
Valve really said "sure, flood our platform with AI slop" and then immediately added a scarlet letter system so everyone knows exactly what they're downloading. It's like opening a landfill and then handing out hazmat suits at the entrance. The crowd goes from cheering to celebrating even harder because now they can avoid the AI garbage with surgical precision. Honestly, it's a genius move—let the AI bros cook their procedurally generated asset flips while giving actual humans the ability to filter them out like spam emails. The free market, but with warning labels.

And People Wonder Why Indie Games Are So Beloved These Days Over AAA

And People Wonder Why Indie Games Are So Beloved These Days Over AAA
Big AAA studios with infinite budgets slapping AI into everything to "save money" while indie devs are out here actually crafting games with passion and soul. The irony? The billion-dollar companies are cutting corners with generative AI while the solo dev eating ramen in their apartment is hand-crafting every pixel. It's like watching a Michelin-star restaurant serve microwave dinners while the food truck down the street is making everything from scratch. And then the AAA studios wonder why players prefer the indie games that actually feel like someone cared about making them.

Solo Indie Gamedev

Solo Indie Gamedev
The vicious cycle that keeps indie devs trapped in their basements for years. You start with this beautiful vision of your dream game, then reality hits and you're building some janky prototype that looks like it was made in MS Paint. But instead of shipping it, perfectionism kicks in and you spend 6 months tweaking the lighting on a tree nobody will notice. Meanwhile, your bank account is sending you increasingly aggressive notifications, but you can't release it yet because "it's not ready." So you loop back to the dream, convincing yourself this time will be different. The phone screen showing "death in poverty - incoming call" with two answer buttons is chef's kiss. Like you have a choice but you're answering either way. That's the indie gamedev life—you know what's coming but you do it anyway because you're in too deep now.

Can Game Development Be A Hobby? (Spoiler: No)

Can Game Development Be A Hobby? (Spoiler: No)
Oh honey, you thought game development could be a "hobby"? PLEASE! The top shows you joyfully balancing your YouTube channel with work and life, while the REALITY lurks below - your forgotten skeleton on the ocean floor, completely consumed by Twitch streaming and uploading to Itch.io! What started as "I'll just make a cute little game on weekends" has transformed into a 24/7 obsession where you haven't seen sunlight in WEEKS! Game dev doesn't want some of your time - it wants your SOUL! Your friends are sending search parties while you're debugging collision detection at 4AM muttering "just one more fix" for the 87th consecutive night!

Is Mayonnaise A Roguelike?

Is Mayonnaise A Roguelike?
Steam store's genre system is the digital equivalent of asking a toddler to organize your bookshelf. "Is Mayonnaise a Roguelike?" isn't just Patrick being Patrick—it's literally what happens when you filter games by genre these days. That indie pixel art card-building survival crafting battle royale with roguelike elements? Yeah, it's in 47 different categories simultaneously. The algorithm's just slapping tags on games like a drunk person at a name tag convention.

The Desperate Clone Army Of Game Dev

The Desperate Clone Army Of Game Dev
Game dev reality check: one Buzz Lightyear toy = "I need an artist friend." An entire warehouse of identical Buzz Lightyears = same desperate plea, but with the crushing realization that you're actually just mass-producing the same mediocre game assets over and over. The true indie game dev cycle: write code for 6 months, realize everything looks like garbage, then frantically DM every artist you've ever met with "wanna collab on something cool?" while conveniently omitting you have zero budget.

After Reading Some Reviews For My Game

After Reading Some Reviews For My Game
OH. MY. GOD. The absolute AUDACITY of this poor game dev! 😱 Released a $2 game that's basically a digital dumpster fire with more bugs than features, and then has the NERVE to stand there like "this is fine" while Steam reviews are burning the game to the ground! 🔥 The game's so unfinished it has achievements for content that doesn't exist, difficulty levels that aren't implemented, and balance issues that would make a see-saw with an elephant on one end look stable! And yet there they stand, wrapped in their Dark Souls cosplay, completely oblivious to the catastrophe they've unleashed upon humanity! The best part? The "$2 game" caption at the bottom - as if the price somehow excuses shipping what's essentially a beta labeled as a full release. Honey, even at $2, players expect a GAME, not a collection of broken promises with a Steam page! 💅

Credit Card Priorities: Gaming Edition

Credit Card Priorities: Gaming Edition
The financial paradox of gaming platforms! Credit cards reject legitimate game purchases on Steam/itch.io but somehow approve microtransactions for little Timmy's 17th Robux purchase this week. Parents discover the horror when their kid has spent $500 on virtual hats while their own purchase of Vampire Survivors for $4.99 gets flagged as "suspicious activity." The banking algorithm's priorities are clearly... optimized for chaos .

What Game Is This For You?

What Game Is This For You?
The ultimate gaming paradox: spend months grinding at work to afford a $3000 rig with an RTX 3080Ti just to play the latest AAA title... or fire up that ancient indie game with 4GB RAM requirements that actually brings you joy. It's like buying a Ferrari to sit in traffic when your trusty bicycle consistently gets you where you need to go - with fewer existential crises about your financial decisions. The irony that Stardew Valley runs perfectly on a potato while Cyberpunk demands hardware from the future is the universe's way of telling us happiness doesn't need ray tracing.

The Legendary 200 Subscriber Influencer Deal

The Legendary 200 Subscriber Influencer Deal
Ah yes, the infamous "exposure bucks" negotiation tactic. Nothing says "I'm a big deal" quite like flaunting your 200 YouTube subscribers and threatening a bad review if you don't get free stuff. Four days later, our protagonist evolves from entitlement to existential crisis. That reply is the digital equivalent of slowly putting on sunglasses while walking away from an explosion. Every game dev has a folder of these messages saved somewhere—right next to their collection of "can you fix my printer" family texts and "it should only take 5 minutes" client requests.

How To Become A Millionaire As A Game Developer

How To Become A Millionaire As A Game Developer
Ah, the classic indie game developer financial strategy! Why struggle with bootstrapping when you can just burn through a fortune instead? The gaming industry's version of "how to make a small fortune in aviation: start with a large one." Most indie devs are out here eating ramen while debugging collision detection at 3 AM, but apparently the secret sauce was just having a billion dollars to begin with. Silly me, I've been doing it all wrong!

Finally The Worthy Opponent

Finally The Worthy Opponent
When your rival's spaghetti code finally gets exposed to the world, but yours is equally terrible. The YandereDev vs Pirate Software saga is basically two dumpster fires pointing at each other saying "your code smells worse!" Nothing validates your questionable programming practices quite like discovering your competition's code is just as horrifying. The real winner? Stack Overflow for handling all their desperate searches.