You're out here debugging your game's collision detection, zooming in with your metaphorical telescope trying to figure out why bullets are phasing through enemies like they're ghosts. Is it the hitbox? The timing? The physics engine being moody? Meanwhile, the actual problem is sitting right under your nose: enemy collision on a second layer. Classic game dev moment where you're investigating quantum mechanics when the issue is just that your enemies are literally on a different Z-layer and can't interact with anything. It's like trying to figure out why your keys are missing when they're in your other pocket the whole time.
Situation, That Is Happened To Me Rn
10 months ago
352,886 views
0 shares
gamedev-memes, unity-memes, collision-detection-memes, debugging-memes, layers-memes | ProgrammerHumor.io
More Like This
What Are You Complaining About Gamedev Is Easy
1 year ago
413.8K views
0 shares
Summoning Demons Is Easier Than Cloth Physics
1 year ago
357.7K views
0 shares
When "Aggressive Deadlines" Take On A Whole New Meaning
1 year ago
363.3K views
0 shares
Physics, Shaders, Demons - Fine. Fabric? Oof.
11 months ago
643.9K views
0 shares
It's Kinda Sad That Those 20 People Won't Get To Experience This Game Of The Year
7 months ago
368.9K views
0 shares
Simple Optimization Trick
1 year ago
554.7K views
0 shares
Loading more content...
AI
AWS
Agile
Algorithms
Android
Apple
Bash
C++