You're out here debugging your game's collision detection, zooming in with your metaphorical telescope trying to figure out why bullets are phasing through enemies like they're ghosts. Is it the hitbox? The timing? The physics engine being moody? Meanwhile, the actual problem is sitting right under your nose: enemy collision on a second layer. Classic game dev moment where you're investigating quantum mechanics when the issue is just that your enemies are literally on a different Z-layer and can't interact with anything. It's like trying to figure out why your keys are missing when they're in your other pocket the whole time.
Situation, That Is Happened To Me Rn
2 hours ago
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gamedev-memes, unity-memes, collision-detection-memes, debugging-memes, layers-memes | ProgrammerHumor.io
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