Hardcoded values Memes

Posts tagged with Hardcoded values

Abomination Of A Story Management System

Abomination Of A Story Management System
Behold, the pinnacle of game development: storing your entire storyline in a global array and using hardcoded indices to track plot points. Because who needs databases or state machines when you can just check if storyline_array[367] == 1 to determine if you've already done something? The real masterpiece is using instance_destroy() as your universal solution. Lunch with Fern? Destroy the instance. Already completed a task? Destroy the instance. Relationship problems? You guessed it— instance_destroy() . Meanwhile, poor Rhode gets the "Do Nothing" treatment. Clearly the developer's favorite character won the popularity contest. This code is basically the digital equivalent of writing your novel's plot points on sticky notes, scattering them across the floor, and numbering them randomly.

Ok Who Forgot To Put 2025 In The Switch Statement

Ok Who Forgot To Put 2025 In The Switch Statement
Ah yes, the classic "let's handle years with a switch statement" approach. Some poor developer back in 1999 was like: switch(year) {   case 2020: // pandemic mode   case 2021: // still pandemic   case 2022: // recovery mode   case 2023: // normal-ish   case 2024: // election chaos   // TODO: add more years later   default: trainControl.panic(); } And then they quit, got promoted, or died before anyone remembered to add 2025. Twenty-five years after Y2K and we're still writing software like time is a finite concept. This is why we can't have nice things... or functioning trains, apparently.