Back in the day, game devs were out here coding ENTIRE ROLLERCOASTER TYCOONS in Assembly language like absolute psychopaths, fitting shooters into 97KB (yes, KILOBYTES), and somehow making games run on potatoes while also having bodies that could bench press a small car. They were built different, both literally and figuratively. Fast forward to now and we've got AAA studios crying about how they can't fix bugs because someone's allegedly stealing breast milk (?!), shipping 50GB games that require another 50GB day-one patch, telling you to buy a NASA-grade PC just so their unoptimized mess doesn't crash every 5 minutes, and blaming YOU—the player—for their always-online singleplayer game being broken. The devolution is REAL and it's SPECTACULAR in the worst way possible. We went from "I made this masterpiece fit on a floppy disk" to "Sorry, the game is 200GB and still doesn't work, also here's $70 worth of microtransactions." The bar went from the moon straight to the Earth's core.