The beautiful bond between indie devs drowning in feature creep and gamers with 847 games in their Steam library but "nothing to play." You start with a simple platformer, add procedural generation, then multiplayer, then crafting, then a romance system... and suddenly it's been 4 years and you're still "polishing the main menu." Meanwhile gamers buy your early access title, play 2 hours, say "I'll come back when it's done," and never do. It's the circle of life, except nobody actually completes the circle. Fun fact: Studies show only about 20-30% of gamers finish the games they start. Indie devs have similar completion rates for their projects. It's almost like they're made for each other.