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HTTP 418: I'm a teapot
The server identifies as a teapot now and is on a tea break, brb
HTTP 418: I'm a teapot
The server identifies as a teapot now and is on a tea break, brb
Sales Memes
Posts tagged with Sales
He Is Too Good For Us
Gamedev
1 month ago
227.9K views
0 shares
When you're out here living that Steam sale lifestyle while Gabe Newell's wallet is experiencing the exact opposite phenomenon. The man literally invented the platform that makes our wallets cry during summer and winter sales, watching his bank account grow by 90% while ours shrinks by the same percentage. It's like he discovered a law of thermodynamics specifically for digital game distribution: for every dollar saved by a gamer, ten dollars must be spent on games they'll never play. The dude's sitting there with sunglasses showing "-90%" knowing full well he's the reason thousands of developers can afford ramen AND the fancy instant noodles. Meanwhile, we're all adding games to our wishlist thinking "I'll wait for a sale" only to buy seventeen games at 90% off that we'll collectively play for 3 hours total. The economic vampire of gaming, except we're all willing victims queuing up for the next bite.
Sales Guy Found Chat GPT
AI
Webdev
Networking
Backend
Frontend
4 months ago
447.5K views
2 shares
Oh boy, someone gave the sales guy access to ChatGPT and he immediately built a "caffeine intake calculator for the world to see" running on localhost:8000. Because nothing says "global deployment" like a development server that only works on your own machine. The best part? He's proudly announcing it on LinkedIn like he just launched the next unicorn startup. Meanwhile, every developer in the comments is screaming internally because localhost literally means "only accessible on YOUR computer, buddy." It's like building a restaurant in your basement and wondering why customers aren't showing up. Pro tip for our entrepreneurial friend: before you revolutionize the world with your AI-generated app, maybe learn the difference between localhost and an actual deployed URL. But hey, at least we know he's consuming 495mg of caffeine per day—he's gonna need it when the devs explain networking basics to him.
The Digital Closet Paradox
Gamedev
Unity
Programming
6 months ago
361.1K views
0 shares
The eternal lie we tell ourselves before opening Steam or our closet. "I have nothing to play" says the developer with 347 unplayed games in their library. Same energy as "I have nothing to wear" while staring at a closet that could clothe a small village. The difference? At least clothes don't go on sale every other week tempting you with "90% OFF! BUY NOW OR REGRET FOREVER!" Wallet and storage space - the real victims in both scenarios.
The Pre-Order Clown Transformation
Gamedev
7 months ago
395.9K views
0 shares
The gaming industry's pricing strategy in a nutshell. Pre-ordering a game at full price only to watch it get a 30% discount a week after launch is the ultimate clown transformation. That $90 Super Deluxe Edition with "exclusive DRM" is just the circus music getting louder. The real game is waiting six months for the inevitable 70% off sale while your friends who pre-ordered are still dealing with day-one patches. Veterans know the drill: patient gamers always win, but we still somehow end up with rainbow wigs in our Steam libraries.
Hold Your Wallets: The Steam Sale Paradox
Gamedev
Programming
7 months ago
313.4K views
0 shares
The financial restraint of gamers is inversely proportional to the discount percentage. At 50% off? "HOLD!" Still waiting. 70% off? "HOLD!" Not good enough. But when that sweet, sweet 95% discount hits? Suddenly we're all William Wallace charging into battle screaming "SUPPORT THE DEVS!" as if we didn't just wait for the game to cost less than a coffee. The cognitive dissonance of feeling like industry champions while essentially waiting for games to be practically free is the silent agreement between gamers and their empty wallets.
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Dev Dot Exe Has Stopped Working
Programming
Agile
Webdev
7 months ago
324.4K views
0 shares
The eternal struggle of every developer who's ever been in a sales meeting. That spinning wheel of doom in your brain when the sales team proudly announces they've promised a client a feature that exists only in their imagination. Meanwhile, you're mentally calculating how many all-nighters and caffeine-fueled coding sessions it'll take to manifest this fantasy into reality before the "reasonable deadline" they've also promised. Nothing like building the airplane while it's already carrying passengers!
The Monkey Brain Discount Algorithm
Gamedev
Programming
10 months ago
345.3K views
0 shares
Developers and Steam sales - a tale as old as time. Your brain stays completely offline when seeing a $29.99 price tag, but throw in that "-50%" label and suddenly your dopamine receptors light up like a Christmas tree. The game still costs exactly $29.99, but now your primitive developer brain is convinced it's an incredible deal. And Lord Gaben watches from above, knowing you'll buy 17 games you'll never install.
Buying Games > Playing Games
Gamedev
Programming
11 months ago
300.2K views
1 shares
The digital hoarding phenomenon strikes again! That sweet dopamine hit from clicking "Purchase" during Steam sales is vastly superior to the actual commitment of downloading and playing the games. My Steam library has more unplayed titles than a bookshelf at an illiterate's house. It's basically a digital museum of good intentions at this point. The backlog grows faster than technical debt in a startup with no code reviews.
Steam Sales: The Publisher's Nightmare
Gamedev
11 months ago
279.6K views
0 shares
The eternal battle between game companies and Valve's Steam platform in one perfect image. On the left, major publishers (EA, Ubisoft, Microsoft, etc.) screaming bloody murder while Steam casually responds with "I like to provide good discounts and customer service" alongside that sweet -95% tag. It's basically the gaming industry's version of that meeting where someone suggests actually making customers happy and gets thrown out the window. The difference is Steam actually did it and now has everyone's wallet in a stranglehold.
Intel Powers Students' Wallets Into Oblivion
Hardware
AI
Programming
1 year ago
384.4K views
0 shares
OH. MY. GOD. Intel just casually suggested that 5-10 year olds only need basic web browsing while teenagers deserve i9 processors for their "AI & Machine Learning" needs! 🙄 Because OBVIOUSLY every 16-year-old is training neural networks between TikTok sessions! Meanwhile, the finance department is having an absolute coronary looking at the procurement requests for i9 chips because "little Timmy needs it for his science fair project." The audacity of this marketing slide is simply *chef's kiss* - selling $500+ processors to parents who just want their kid to stop asking why the Roblox is laggy. Someone in marketing deserves either a raise or a stern talking-to from accounting!
The Discount Threshold Paralysis
Gamedev
Unity
Windows
1 year ago
319.1K views
0 shares
Ah, the eternal struggle of PC gamers waiting for the perfect discount. If it's not at least 90% off, might as well be full price. We'll just stay in bed, refreshing Steam every 8 minutes, waiting for that sweet indie game to hit rock-bottom pricing. Because paying $3.50 instead of $0.50 for a game we'll play for 200 hours is clearly financial irresponsibility.
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Priorities Sorted (By Executive Golf Outings)
Agile
Devops
Programming
1 year ago
254.0K views
0 shares
Ah, the sacred corporate hierarchy in action. VP of Sales mutters something about a feature, and suddenly the entire dev roadmap gets thrown out the window. Never mind the months of planning, user research, or that critical security patch—some executive who just returned from a golf outing with a prospect has spoken. The PM's face says it all: dead inside but still professionally nodding. This is why we drink.
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