Game-dev Memes

Posts tagged with Game-dev

Software Optimization

Software Optimization
When your Notepad app somehow needs 8GB of RAM just to display "Hello World" but some absolute madlad is out here trying to run GTA 5 on a PlayStation 3 with the processing power of a calculator watch. The duality of modern software development is absolutely UNHINGED. On one side, we've got bloated Electron apps that could probably run a small country's infrastructure but instead just... open text files. On the other side, game developers are performing literal black magic to squeeze every last drop of performance out of hardware that should've retired years ago. It's giving "I spent six months optimizing my sorting algorithm to save 2ms" versus "I just downloaded 47 npm packages to center a div." The contrast is *chef's kiss* levels of absurd.

IP Address

IP Address
Someone's playing "The Cheating Game" and getting busted by the most passive-aggressive error message ever written. The game literally snitched on the cheater by revealing their IP address: 199.214.367.3624. Plot twist—that's not even a valid IP address. IPv4 addresses max out at 255 per octet, but here we've got 367 and 3624 casually breaking the laws of networking. Either the game devs are trolling cheaters with fake IPs to make them paranoid, or they're so fed up with hackers that they invented IPv5 just to shame them. Either way, imagine getting caught cheating AND being roasted by impossible math at the same time. The digital equivalent of being told "I'm not mad, just disappointed" by your router.

When I Was 11 Years Old, I Didn't Know About Arrays And Objects In JavaScript, But Really Wanted To Make A Game. So I Invented My Own Data Structures!

When I Was 11 Years Old, I Didn't Know About Arrays And Objects In JavaScript, But Really Wanted To Make A Game. So I Invented My Own Data Structures!
Behold, the cursed art of using eval() to concatenate strings as variable names, creating what is essentially the world's most horrifying key-value store. Instead of using blocks[blockId].x like a normal human being, this 11-year-old genius decided to dynamically construct variable names like "lev" + level + "block" + blockId + "x" and eval them into existence. It's like watching someone reinvent the wheel, except the wheel is square, on fire, and somehow still rolling. The sheer determination to check collision boundaries and directions by string-concatenating variable names together is both terrifying and oddly impressive. Every senior dev who sees this code feels a strange mix of horror and nostalgia, because let's be real—we've all written something equally cursed when we were young and didn't know better. The difference is most of us burned the evidence.

Type Shit My Code Be Doing

Type Shit My Code Be Doing
When your debugging session takes an unexpected turn and your code somehow ends up rendering a Minecraft scene instead of your application. That moment when you're expecting data visualization but get block visualization instead. The compiler took "build environment" a bit too literally.