You start with "I'll make a simple platformer" and somehow end up with a sniper rifle pointed at a Minecraft creeper. That's scope creep in its purest form—literally.
Every game dev knows this pain. You begin with a basic concept, then suddenly you're adding multiplayer, procedural generation, ray tracing, a crafting system, dynamic weather, NPC relationships, and before you know it, you've got a sniper scope attached to your simple game idea. The project that was supposed to take 3 months is now entering year 4.
The visual pun here is *chef's kiss*—scope creep has evolved into an actual scope creeping into your game. Now instead of finishing your indie pixel art adventure, you're implementing ballistics physics and wind resistance calculations. Feature creep: not even once.
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