Just casually wearing motorcycle gloves while coding because game development is basically the same as extreme sports, right? The bottom monitor shows the entire game summarized in three beautiful lines of Python-esque pseudocode: graphics = good, levels = completed, and mechanics = [shooting, walking]. Meanwhile, the top screen is running what looks like Unity with an actual rendered game scene. The energy drink collection suggests this dev has unlocked the secret achievement: "Caffeine-Driven Development."
The gloves are the real MVP here—protecting those precious fingers from the sheer heat of compiling shaders and baking lightmaps. Or maybe they're just for gripping the keyboard harder when Unity crashes for the 47th time today. Either way, the contrast between the oversimplified code and the complex 3D environment above is *chef's kiss*. If only game development were actually three variable assignments away from shipping.
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