3d graphics Memes

Posts tagged with 3d graphics

Bool Is Not A Bool, Ok Bro

Bool Is Not A Bool, Ok Bro
Ah, the classic "Bool is not compatible with Bool" error - the existential crisis of data types! What you're witnessing is the glorious moment when a 3D rendering engine decides that its definition of a boolean is clearly superior to another component's definition of a boolean. It's like two developers arguing whether tabs or spaces are better, except it's the same primitive type disagreeing with itself. Somewhere, a computer science professor is crying into their formal type theory textbook while this shader graph casually violates the most basic principle of type compatibility. This is why we can't have nice things in graphics programming.

I Don't Need Math! I'll Just Make Videogames When I Grow Up!

I Don't Need Math! I'll Just Make Videogames When I Grow Up!
The sweet summer child who thinks they can skip math and just "make cool games" is about to get absolutely demolished by reality. Game development is basically applied mathematics in disguise - vectors, quaternions, matrices, physics simulations, and collision detection algorithms waiting to ambush you like final bosses. The bottom panels show the major game engines and graphics libraries (Unity, OpenGL, C++, and what looks like PhysX) literally laughing their logos off at this naive declaration. They're like "Sure buddy, good luck implementing that 3D rotation without understanding linear algebra or calculating that trajectory without differential equations!" Game dev without math is like trying to build a skyscraper with popsicle sticks and wishful thinking. Those complex formulas on the chalkboard? That's just the tutorial level.

Three D Donut In C Tastes Good

Three D Donut In C Tastes Good
Non-programmers think we're building fancy 3D holograms of the Earth like we're some kind of tech wizards from a sci-fi movie. Meanwhile, the reality is us hunched over terminals writing ASCII donut code at 3AM, fueled by energy drinks and existential dread. The pinnacle of our achievement? Making a spinning donut in C that looks like it was rendered on a calculator from 1982. And we're absurdly proud of it. The gap between perception and reality has never been wider—or more delicious.