The classic tale of every developer who discovers multithreading for the first time. You've got one problem, and threading seems like the elegant solution. Then suddenly you're debugging race conditions at 3 AM, wondering why your variables are in a superposition of states that would make Schrödinger jealous.
Now you've got two problems: the original one, plus the fact that your problems are happening in parallel and you can't reproduce them consistently. Deadlocks, race conditions, and thread safety issues—the unholy trinity of concurrent programming. At least the problems are executing faster now.
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