The evolution of a developer: from blissfully using i8 and u32 like a normal human being, to awkwardly typing int8_t and uint16_t because you read best practices once, to finally achieving enlightenment by pulling up a 47-column compatibility table just to figure out if your int is 16 or 32 bits on this particular Tuesday.
C and C++ really said "let's make integer sizes platform-dependent" and then watched the world burn. Nothing says "portable code" quite like needing a PhD to understand whether long is 32 or 64 bits depending on whether you're compiling for Windows, Linux, or a toaster running embedded firmware.
Meanwhile, Rust devs are smugly sipping their coffee with their explicit i32 and u64 types, wondering what all the fuss is about.
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