Game dev is basically 90% debugging physics engines, fixing collision meshes, and wrestling with asset pipelines... and then maybe 10% actually making the game enjoyable. You spend months building core systems, refactoring spaghetti code, and optimizing frame rates, all while dreaming of that magical moment when you finally get to implement the creative, satisfying gameplay mechanics. But just like this eternal chase, the "fun part" keeps rolling away from you. Every time you think you're close, surprise! Your animation state machine breaks, Unity decides to corrupt a prefab, or you discover a memory leak that tanks performance. The ball just keeps... rolling... away. The sweat drop in the second panel? That's the exact moment you realize you've been in development for 8 months and still haven't implemented the core gameplay loop that made you excited about the project in the first place.