The galaxy brain solution to avoiding negative Steam reviews: just keep your game in perpetual development hell. Why face criticism when you can simply add "Early Access" to your title for the next decade? It's the game dev equivalent of "I can't fail the exam if I never show up to class."
Honestly, some indie devs have turned this into an art form. That survival crafting game you wishlisted in 2015? Still in alpha. That promising RPG? "Coming soon" since the Obama administration. But hey, at least they're collecting feedback and definitely not just procrastinating on actually finishing the project.
The real pro move is releasing on itch.io with zero marketing so even your mom can't find it to leave a review.
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