Nothing says "productive game development session" like Unity deciding to import assets for the next 27 minutes while you sit there questioning every life choice that led you to this moment. You know what really stings? That progress bar is lying to you—it's not actually calculating time accurately. It's just there to give you false hope while Unity does... whatever Unity does in the background. Probably reorganizing your entire project structure for fun.
Every Unity dev has experienced this special kind of torture. Import one tiny sprite? 15 seconds. Import a 3D model with textures? Grab lunch. The worst part is you can't really do anything else because canceling might corrupt your project, and working on code while it's importing is like playing Russian roulette with your sanity.
Meanwhile, Godot devs are out there smugly tweeting about their instant asset imports. Yeah, we see you.
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