Ah yes, the casual Friday afternoon task: implementing a destructor that literally ends existence itself. While the rest of us peasants write functions to free up memory or close database connections, game developers are out here casually coding the apocalypse. Just another method in the World class, no big deal. "Oh this? Yeah, it just destroys the world and everything in it. Pushed it to prod last Tuesday."
The best part? That comment is doing some heavy lifting. Like, thanks for clarifying that destroying the world also destroys everything IN the world. Wouldn't want any confusion about the scope of our omnipotent destructor. Really appreciate the documentation on this one.
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