Ah, the three horsemen of game difficulty philosophy:
Kojima: "Let's make it so easy that even someone who can't beat the first level of Pac-Man can finish it!"
Miyazaki: "Everyone should experience the same challenge and overcome it in their own way. It builds character!"
Itagaki: "Testers complained it was too hard? MAKE IT HARDER. Their tears sustain me."
Choose your game dev philosophy wisely. Your future therapy bills depend on it.
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