So your code has reached that special level of brokenness where it's literally got "a million bugs" and somehow that qualifies it for a D2 basketball scholarship. The recruiting process must've been wild - "What's your vertical?" "About 500 stack traces per second."
Real talk though, we've all shipped code that could probably start at point guard for a mid-tier college team based purely on its bug count. The production environment is just a different kind of court where your software commits fouls every possession and the refs (users) are not happy about it.
At least when you have a million bugs, you can't be accused of having just one critical issue - you've got diversity in your failures. That's called being well-rounded.
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