Every aspiring game dev starts with "I'm just gonna make a simple platformer" and somehow ends up planning a massively multiplayer open-world FPS with crafting mechanics, procedural generation, ray-traced graphics, and a blockchain economy. Then reality hits harder than a null pointer exception.
The emo Spider-Man sitting in the rain captures that exact moment when you realize your first game won't be the next GTA meets Minecraft meets Cyberpunk. Instead, you'll be lucky if you can get a cube to move without clipping through the floor. The ambition-to-skill ratio is truly unmatched in the gamedev world.
Pro tip: Start with Pong. Then maybe Snake. Then we'll talk about your ultrarealistic MMO.
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