Ah, the classic dilemma of the paranoid developer. Rejecting the simple "Save Game" option because deep down we all know that's just begging for a crash. Meanwhile, the "Save and Exit Game" option gets the approving nod because it's like wearing both a belt AND suspenders.
Why trust a single save operation when you can immediately retreat to safety? It's not paranoia if the code really is out to get you. The unspoken truth of game development: nothing validates your trust issues quite like losing three hours of progress because you dared to believe in a simple "Save" button.