Einstein figured out that time moves slower when you're traveling near the speed of light. Turns out he forgot to tell the universe about deltaTime.
The person on Earth barely ages while our astronaut friend turns into a grandparent on their high-speed joyride. Classic time dilation, except instead of physics equations, we're just missing that one crucial variable in our game loop. You know, the thing that keeps your animations smooth regardless of frame rate?
Pretty sure the universe is running on someone's first Unity project where they hardcoded everything to frame count instead of actual elapsed time. No wonder everything's breaking at relativistic speeds. Should've read the docs, God.
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