Ah, the beautiful irony of game development priorities. Summoning a lava demon from the depths of hell? "Yeah, we'll just use the particle system and some shaders, no biggie." But adding a simple scarf that doesn't clip through the character model? That's when developers start questioning their career choices.
The truth is that seemingly simple features often hide nightmarish complexity. That scarf needs physics, collision detection, and fabric simulation that won't melt your GPU. Meanwhile, the flashy demon just needs to look cool for 5 seconds before disappearing.
After 15 years in the industry, I've learned that estimating difficulty based on how impressive something looks is a rookie mistake. The most mundane features will be the ones that break your spirit.