Game logic Memes

Posts tagged with Game logic

What? I Pressed The Key...

What? I Pressed The Key...
Instructions say "press any key" and your brain immediately goes to the nuclear option. The power button is technically a key, right? Just a really consequential one that ends your session in the most dramatic way possible. Game developers write "press any key" thinking you'll hit spacebar or enter like a normal person. Instead, you're out here treating it like a multiple choice question where all answers are correct, including the one that shuts down the entire system. Classic case of taking requirements too literally—a skill every developer knows intimately from dealing with QA reports and user feedback. The blinking confusion afterwards is just *chef's kiss*. "But... I followed the instructions?"

Current State Of GTA

Current State Of GTA
Rockstar really said "let's reduce an entire AAA game to pseudocode that looks like it was written by someone who just discovered what an if-statement is." The absolute AUDACITY of claiming "Graphics=good" and "FPS=>150" when we all know GTA's optimization is held together by prayers and mod developers. But the real kicker? "Enemies=evil" followed by the galaxy brain logic of "if player=dead: die, else: dont die." Truly revolutionary game design right there. Shakespeare could NEVER. And let's not skip over "bugs=dead" – because nothing says "patch 0.1 released" quite like pretending you've squashed all the bugs when the game still teleports your car into the stratosphere. The cherry on top is "IGN_rating=10" at the bottom, because of course it is. They could release a game that's literally just "print('GTA')" and IGN would still give it a 10/10 masterpiece rating.

Scripting Kinda Easy

Scripting Kinda Easy
Oh honey, someone just discovered that naming variables is THE HARDEST part of programming and decided to give up entirely! Instead of using actual descriptive names, they've created a beautiful masterpiece where keyboard controls are literally just... the action names. Shift = sprint? Groundbreaking. Space = jump? Revolutionary. Left click = punch? GENIUS. But wait, it gets better! They're so confident about their "graphics = very good" and "music = good" that they just... declared it in the code like a royal decree. No implementation, no assets, just pure manifestation energy. And of course, "fps = 120" and "no lag" because if you write it down, it becomes true, right? That's how game development works! Just comment your dreams into existence and ship it! 🎮✨

The Digital Light That Breaks Reality

The Digital Light That Breaks Reality
THE ABSOLUTE BETRAYAL OF GAME PHYSICS! 😱 Just as you're about to drift off to sweet slumberland, your brain VIOLENTLY yanks you back to consciousness with the EARTH-SHATTERING revelation that virtual lamps in video games are somehow emitting ACTUAL PHOTONS into your room! The audacity! The treachery! As if game developers weren't content with stealing our sleep through addictive gameplay, they've now programmed light sources to transcend the digital-physical barrier! Next thing you know, water levels will be flooding our living rooms and enemy fireballs will set off the smoke detectors!

I Sense Danger Ahead

I Sense Danger Ahead
That moment when your brain finally processes what's happening. First you're celebrating the jackpot of health and ammo like you just found free pizza in the break room. Then reality hits—this isn't generous game design, it's the calm before the storm. The devs aren't your friends; they're preparing you for the boss fight from hell that's about to delete your weekend. Same energy as finding perfectly commented code in a legacy codebase... right before discovering why they needed all those comments.

When Your Game Logic Handles Your Social Calendar

When Your Game Logic Handles Your Social Calendar
When your game code doubles as relationship management software. Apparently lunch with Fern warrants complete destruction, while Rhode gets the "Do Nothing" treatment. The comments asking "Have we already done this?" and "Who did we go to lunch with?" suggest this developer's memory is as reliable as their version control. Nothing says "professional game development" quite like using array indices to track your social life and enemies list. Somewhere, a code reviewer is quietly updating their resume.

There Is A Conspiracy Afoot...

There Is A Conspiracy Afoot...
Skyrim's dungeon design logic is peak software engineering. Spend months crafting an intricate, thousand-year-old, cobweb-filled dungeon where no living soul has ventured for centuries... then casually place perfectly fresh apples on tables like they were dropped there yesterday. It's basically the gaming equivalent of finding commented-out code from 2005 that somehow still works in production. Nobody knows why it's there, nobody dares remove it, and honestly, your character is just grateful for the health boost.

Chaotic Magic Of Game Development

Chaotic Magic Of Game Development
Ah, the beautiful irony of game development priorities. Summoning a lava demon from the depths of hell? "Yeah, we'll just use the particle system and some shaders, no biggie." But adding a simple scarf that doesn't clip through the character model? That's when developers start questioning their career choices. The truth is that seemingly simple features often hide nightmarish complexity. That scarf needs physics, collision detection, and fabric simulation that won't melt your GPU. Meanwhile, the flashy demon just needs to look cool for 5 seconds before disappearing. After 15 years in the industry, I've learned that estimating difficulty based on how impressive something looks is a rookie mistake. The most mundane features will be the ones that break your spirit.