You thought you'd learn some graphics programming, maybe render a cute little triangle. But with Vulkan? That innocent triangle requires you to write approximately 1,000 lines of boilerplate just to see three vertices on screen. You'll need to manually configure the swap chain, set up render passes, create pipeline layouts, manage memory allocations, synchronize command buffers, and sacrifice your firstborn to the validation layers. Other graphics APIs let you draw a triangle in 50 lines. Vulkan makes you earn every single pixel like you're negotiating with the GPU directly. The triangle isn't just a shape—it's a rite of passage that separates the casuals from those who truly understand what "low-level graphics API" means. By the time you finally see that rainbow gradient, you've aged 10 years and gained a PhD in GPU architecture.