The classic game dev hydra problem: fix one collision detection bug, spawn seven new physics glitches. You finally squash that pesky raycast issue that's been haunting your dreams, take a victory lap on your metaphorical swing, only to realize you've somehow broken player movement, introduced a texture flickering issue, made NPCs walk through walls, created a memory leak, broken the save system, made the camera spaz out, and turned gravity into a suggestion rather than a law. Meanwhile, QA is sitting there like a patient parent waiting for you to finish your "quick fix" so they can tell you about the 47 other bugs they found yesterday. Game development: where your bug-to-fix ratio is consistently worse than your K/D ratio in any actual game.