The cruel irony of life: kids have infinite free time but their allowance barely covers a pack of gum, while developers finally have disposable income for that $70 AAA game and every Steam sale known to mankind, but their free time is now measured in stolen 15-minute increments between meetings, deployments, and existential dread about technical debt.
You finally bought that gaming rig you dreamed about as a teenager, installed 47 games during the last sale, and your playtime? 2.3 hours across all of them. Meanwhile, your Steam library sits there judging you harder than your code reviewer ever could. The grass is always greener, except both lawns are actually just different shades of suffering.
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