Dropped $800+ on a bleeding-edge GPU that could probably render the Matrix in real-time, only to use its unholy computational power to play a 20-year-old Zelda game that originally ran on hardware less powerful than a modern toaster. The sheer AUDACITY of using ray-tracing cores and DLSS technology to upscale Ocarina of Time is the kind of overkill that makes engineers weep.
Your RTX 5070 Ti is out here flexing its 16GB VRAM and thousands of CUDA cores, ready to demolish Cyberpunk 2077 at 4K ultra settings... but instead it's being bullied into emulating an N64 that had 4MB of RAM. That GPU is basically a Ferrari being used to deliver pizza. The hardware is screaming "PLEASE give me something challenging" while you're busy making Link look slightly crisper in Kokiri Forest.
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