Game dev back in the day: spending two weeks getting a circle to bounce. Absolute architectural masterpiece with clean code and thoughtful design.
Game dev now: frantically adding feature #9817245 to your browser-based game you started yesterday, vibe-checking your code, realizing Claude (the AI) is basically your senior developer, and hitting your quota for the week. Also the game looks like a neon-soaked fever dream that would make a Vegas casino jealous.
The contrast between "carefully crafted simple mechanics" and "AI-assisted chaos speedrun" pretty much sums up how modern tooling turned game development from patient craftsmanship into a caffeinated sprint where you can ship more in a day than your predecessors did in a month. Whether that's progress or just different flavors of suffering is left as an exercise for the reader.
AI
AWS
Agile
Algorithms
Android
Apple
Bash
C++