Why Do They Insist On Post-Processing?

Why Do They Insist On Post-Processing?
gamedev-memes, post-processing-memes, graphics-memes, game-settings-memes, motion-blur-memes | ProgrammerHumor.io

Game devs: "Let's make it look like a Christopher Nolan film with motion blur, film grain, chromatic aberration, and vignette!"

Players: *immediately disables all of it because they actually want to see what they're doing*

Nothing says "cinematic experience" quite like making your game look like it was filmed through a dirty lens while someone's shaking the camera. Sure, it looks great in trailers, but when you're trying to spot enemies or read UI elements, suddenly that artistic vision becomes a migraine generator. The first thing any self-respecting gamer does is dive into the settings menu and nuke every post-processing effect back to the stone age. Motion blur? Gone. Film grain? Deleted. Chromatic aberration? What even is that, and why would I want my screen to look like a broken TV?

Developers spend months perfecting these effects. Players spend 1 second disabling them. Tale as old as time.

More Like This