Oh, the ABSOLUTE TRAGEDY of watching billion-dollar game studios reject basic security principles like they're allergic to common sense! Here we have CS2 modders—literal hobbyists working in their spare time—who somehow figured out that if you don't send wall position data to the client, players can't wallhack. Revolutionary stuff, truly. Meanwhile, AAA game studios are out here like "nah, let's just install invasive rootkit spyware on players' PCs instead!" Because why implement server-side validation when you can just demand kernel-level access to everyone's computer? It's the digital equivalent of hiring a SWAT team to guard your house instead of just... locking the door. The golden rule "never trust the client" has been around since the dawn of networked computing, but apparently some studios missed that memo and went straight to dystopian surveillance solutions. Chef's kiss to the modders who are out here doing it right while the pros fumble the bag spectacularly.
When Even CS2 Modders Can Prevent Wall-Hacking By Just Following The Basic Rule: "Never Trust The Client"
2 hours ago
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gamedev-memes, security-memes, backend-memes, networking-memes, anti-cheat-memes | ProgrammerHumor.io
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